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Kerbal space program navball
Kerbal space program navball








  1. #Kerbal space program navball how to
  2. #Kerbal space program navball upgrade
  3. #Kerbal space program navball mods
  4. #Kerbal space program navball free

Mousewheel up/down will move camera up/down along your rocket. holding down right mouse button and dragging will rotate the camera. In the middle is the assembly view where you'll be building your rocket. Click mission control (top left of vehicle assembly bay)Ī quick overview of the UI.

#Kerbal space program navball upgrade

Hovering over the upgrade button will tell you what the upgrade does.īefore we build any rockets, we need some missions. All buildings can be upgraded for a number of funds. Administration building (left of Astronaut complex) is where you start various campaigns Astronaut complex (wedged in between VAB, SPH and R&D) is where you recruit new Kerbals Research & Development (big complex at the bottom) is where you spend SCIENCE to get new parts Tracking Station (rightmost building) is where you keep track of the various stuff you have in orbit Mission control (tiny guilding wedged in between VAB, SPH, Launchpad and Runway) is where you get new contracts Vehicle Assembly Bay (Big building with the tracks leading up to launchpad) builds rockets Spaceplane Hangar (hangar next to runway) constructs aircraft Launchpad (small brown splotch in upper right) is used to launch rockets Runway (upper left strip) is used to launch aircraft It shows Kerbal Alarm clock (if you installed the mod), contracts (currently none) and messages (currently none) Science is gained by performing experiments, and is used to buy access to new rocket parts higher reputation means you get better rewards from future contracts Reputation is gained/lost for completing or failing contracts. Funds are gained bu completing contracts. the centre one shows (left to right) Available Funds, Current Reputation and Science.įunds upgrade buildings, recruit kerbals and pay for rockets.

kerbal space program navball

This leads to the kerbal space center (unupgraded version).Īt the top is 2 toolbars. you can further tweak your difficulty in the difficulty options button. It gives you limited funds and reputation, which you must increase by completing missions. "Career" is what we'll (mostly) be playing. "Science" give you unlimited money, but requires that you collect "science points" to unlock parts. "Sandbox" gives you unlimited money and all parts. Once the majestic music plays, you're ready to go!

#Kerbal space program navball free

Now that that's over with, feel free to doubleclick that ksp.exe/launch it from steam. (module manager version number may differ from mine) Once you've downloaded and extracted the mods, you should have the following in your Kerbal space Program/GameData folder: Bug fixes should need no further explanation. Alarm clock is great for not overshooting maneuver nodes.

#Kerbal space program navball mods

Most mods are hosted there, but a few are only on github.įor starters, you want the following mods Kerbal Engineer, Kerbal Alarm Clock, Module Manager and Stock Bug FixesĮngineer in paticular will save you a ton of headaches. In paticular it's worth paying attention to the stickied thread here, which will show you if mods are compatible with the current version of KSP yet: Īs an alternative to the official forums, there's also which is pretty nice. The most up-to-date news are on the official forums here: There are a few places to go for kerbal mods. Some exceptions exist, like modulemanager. All mods are placed there, usually in their own little folder. In that folder you will have a subfolder called GameData. (Or if you used steam, then Steam/steamapps/common/Kerbal Space Program). If I can't cover them, some other Kodex Kerbal Kontroller will probably chime in.īefore you even get started, there are a few must-have mods that it'd be foolish to start KSP without. Some parts - especially orbital mechanics and rocketry 101 will be huge walls of text. We will be running a mostly stock game, except for a few "essential" mods that presents data already present in a more convenient way.

#Kerbal space program navball how to

Orbital mechanics (using navball, Hohmann transfers, how to make your orbit behave like you expect) Advanced rocket design (staging, fuel lines, engines, handy tricks) List will be updated/linked as I finish the various parts. I'm currently planning to go over the following topics. The goal will be to get everyone proficient enough to at the very least go to other planets. This will be a multi-part tutorial aimed at complete and utter newbies to Kerbal Space Program.










Kerbal space program navball